Reference values of world lighting

Please ignore these values if you don't know what they are. These are for exhibitors who want to manage the look of their spaces with more precision.
VRChat, the venue of Vket2022 Winter, uses Unity engine for 3D rendering. In 3D rendering, the "light" settings of color, intensity, and others will change the look of everything. In reality, for example, brighter light makes everything in the room look brighter, that is whiter, and lights with blue color make the room look blueish.
These settings of lights and environment are called "lighting". Since the setting is held on the world side, the same object may look different at the world with different lighting settings. Vket2022 Winter has roughly the following setting values.
These are mere reference values that may be adjusted by the organizer in accordance with submitted data.
In this summary, we cover important settings like Environment, Directional Light, and PostProcessVolume. Yet, especially for dimly lit worlds, there may be other kinds of lights set. Please visit the "Preview World" from the Mypage to check the lighting condition and how your space will look in the actual world.
Furthermore, to display the spaces in an attractive way, we may put lights other than Directional Light or set up areas not affected by the Directional Light. In particular, for the Quest Petalchime Capital Aulschnelule concept worlds, we implement different PostProcessVolume settings to reflect the world narratives.

Common settings

Lighting settings of each world will follow the below parameters if not specified otherwise.

Property Value
Player Directional Light
 Color 255, 255, 255
 Intensity 1.0
Environment
 Color 54, 58, 66
Baked Directional Light
 Color 255, 255, 255
 Intensity 1.0
 Indirect Multiplier 1.0
PostProcessingVolume
 Bloom.Intensity 1
 Bloom.Threshold 1.2
 Bloom.Clamp 2
Lightmap Settings
 Lightmap Resolution 15
 Lightmap Padding 8
 Max Size 4096

Player Directional Light: Realtime Directional Light with NoShadow that will affect the defalut layer and the players.

Environment: Settings of environment light. Some worlds may have multiple settings for different areas.

Baked Directional Light: Baked Directional Light with SoftShadow for baking the lights.

PostProcessingVolume: Settings of Global PostProcessingVolume applicable to the world as a whole.

Lightmap Settings: Settings for baking the lights in the world, that is generating the lightmaps. As for the Directional setting, PC worlds are set to Directional and Quest worlds are Non-Directional.

PC venue

VketPlaza -Express Mode-

art

Natural-Deco Xmas-Deco
Environment
 Color 0, 0, 0 0, 0, 0

Cosmotravel Elevator

art

Alpha-E T-Omega
Environment
 Sky 204, 204, 204 209, 209, 209
 Equator 115, 135, 149 115, 135, 149
 Ground 168, 167, 163 168, 167, 163
Player Directional Light
 First area Color 255, 255, 255 158, 186, 219
 Second area Color 154, 175, 195 219, 194, 204
 Third area Color 221, 221, 221 111, 150, 112
 Fourth area Color 210, 180, 135 199, 181, 255

Madam Colt’s Wunderkammer

art

Mystery Catalogue Enigma Records
Environment
 Color 0, 0, 0 0, 0, 0
Player Directional Light
 Color 103, 103, 103 103, 103, 103
Baked Directional Light
 Color 41, 41, 41 41, 41, 41

TetherFord

art

Neon Void
Environment
 Color 15, 18, 31 17, 10, 12
Baked Directional Light
 Color 75, 75, 75 91, 58, 58

Luluana Resort

art

Paradise Shangri-La
Environment
 Color 15, 18, 31 17, 10, 12
Player Directional Light
 Color 255, 255, 255 147,147,147
 Intensity 1 0.4
Baked Directional Light
 Color 255, 255, 255 79,79,79
 Intensity 1 0.4

Sweet×2 Tea Party

art

Sugar Milk
Environment
 Color 0, 0, 0 0, 0, 0

Quest venue

Valhalla of Iron Ravens: Rock Bottom

art

Rusted soul dump Graveyard of wishes
Environment
 Sky 190, 141, 123 190, 141, 123
 Equator 82, 61, 61 82, 61, 61
 Ground 58, 45, 45 58, 45, 45

* Post-processing is applied to PC build only.

Petalchime Capital Aulschnelule

art

Berggrund Forista
Environment
 Color 157, 191, 236 157, 191, 236
Baked Directional Light
 Color 228, 242, 253 228, 242, 253
 Intensity 1.8 1.8
 Indirect Multiplier 1 1
PostProcessingVolume
 Bloom.Intensity 0.4 0.4
 Bloom.Threshold 0.5 0.5
 Bloom.Clamp 2 2

* Post-processing is applied to PC build only.

Snowman's Toy Factory - Toy Toy Factory

art

Hustle'n'bustle Excitement in motion
Environment
 Color 0, 96, 160 0, 96, 160
Baked Directional Light
 Color 255, 255, 255 255, 255, 255
 Intensity 0.8 0.8
 Indirect Multiplier 1 1

* Post-processing is applied to PC build only.