Reference values of world lighting
Please ignore these values if you don't know what they are. These are for exhibitors who want to manage the look of their spaces with more precision.
VRChat, the venue of Vket2022 Winter, uses Unity engine for 3D rendering. In 3D rendering, the "light" settings of color, intensity, and others will change the look of everything. In reality, for example, brighter light makes everything in the room look brighter, that is whiter, and lights with blue color make the room look blueish.
These settings of lights and environment are called "lighting". Since the setting is held on the world side, the same object may look different at the world with different lighting settings. Vket2022 Winter has roughly the following setting values.
These are mere reference values that may be adjusted by the organizer in accordance with submitted data.
In this summary, we cover important settings like Environment, Directional Light, and PostProcessVolume. Yet, especially for dimly lit worlds, there may be other kinds of lights set. Please visit the "Preview World" from the Mypage to check the lighting condition and how your space will look in the actual world.
Furthermore, to display the spaces in an attractive way, we may put lights other than Directional Light or set up areas not affected by the Directional Light. In particular, for the Quest Petalchime Capital Aulschnelule concept worlds, we implement different PostProcessVolume settings to reflect the world narratives.
Common settings
Lighting settings of each world will follow the below parameters if not specified otherwise.
Property | Value |
---|---|
Player Directional Light | |
Color | 255, 255, 255 |
Intensity | 1.0 |
Environment | |
Color | 54, 58, 66 |
Baked Directional Light | |
Color | 255, 255, 255 |
Intensity | 1.0 |
Indirect Multiplier | 1.0 |
PostProcessingVolume | |
Bloom.Intensity | 1 |
Bloom.Threshold | 1.2 |
Bloom.Clamp | 2 |
Lightmap Settings | |
Lightmap Resolution | 15 |
Lightmap Padding | 8 |
Max Size | 4096 |
Player Directional Light: Realtime Directional Light with NoShadow that will affect the defalut layer and the players.
Environment: Settings of environment light. Some worlds may have multiple settings for different areas.
Baked Directional Light: Baked Directional Light with SoftShadow for baking the lights.
PostProcessingVolume: Settings of Global PostProcessingVolume applicable to the world as a whole.
Lightmap Settings: Settings for baking the lights in the world, that is generating the lightmaps. As for the Directional setting, PC worlds are set to Directional and Quest worlds are Non-Directional.
PC venue
VketPlaza -Express Mode-
Natural-Deco | Xmas-Deco | |
---|---|---|
Environment | ||
Color | 0, 0, 0 | 0, 0, 0 |
Cosmotravel Elevator
Alpha-E | T-Omega | |
---|---|---|
Environment | ||
Sky | 204, 204, 204 | 209, 209, 209 |
Equator | 115, 135, 149 | 115, 135, 149 |
Ground | 168, 167, 163 | 168, 167, 163 |
Player Directional Light | ||
First area Color | 255, 255, 255 | 158, 186, 219 |
Second area Color | 154, 175, 195 | 219, 194, 204 |
Third area Color | 221, 221, 221 | 111, 150, 112 |
Fourth area Color | 210, 180, 135 | 199, 181, 255 |
Madam Colt’s Wunderkammer
Mystery Catalogue | Enigma Records | |
---|---|---|
Environment | ||
Color | 0, 0, 0 | 0, 0, 0 |
Player Directional Light | ||
Color | 103, 103, 103 | 103, 103, 103 |
Baked Directional Light | ||
Color | 41, 41, 41 | 41, 41, 41 |
TetherFord
Neon | Void | |
---|---|---|
Environment | ||
Color | 15, 18, 31 | 17, 10, 12 |
Baked Directional Light | ||
Color | 75, 75, 75 | 91, 58, 58 |
Luluana Resort
Paradise | Shangri-La | |
---|---|---|
Environment | ||
Color | 15, 18, 31 | 17, 10, 12 |
Player Directional Light | ||
Color | 255, 255, 255 | 147,147,147 |
Intensity | 1 | 0.4 |
Baked Directional Light | ||
Color | 255, 255, 255 | 79,79,79 |
Intensity | 1 | 0.4 |
Sweet×2 Tea Party
Sugar | Milk | |
---|---|---|
Environment | ||
Color | 0, 0, 0 | 0, 0, 0 |
Quest venue
Valhalla of Iron Ravens: Rock Bottom
Rusted soul dump | Graveyard of wishes | |
---|---|---|
Environment | ||
Sky | 190, 141, 123 | 190, 141, 123 |
Equator | 82, 61, 61 | 82, 61, 61 |
Ground | 58, 45, 45 | 58, 45, 45 |
* Post-processing is applied to PC build only.
Petalchime Capital Aulschnelule
Berggrund | Forista | |
---|---|---|
Environment | ||
Color | 157, 191, 236 | 157, 191, 236 |
Baked Directional Light | ||
Color | 228, 242, 253 | 228, 242, 253 |
Intensity | 1.8 | 1.8 |
Indirect Multiplier | 1 | 1 |
PostProcessingVolume | ||
Bloom.Intensity | 0.4 | 0.4 |
Bloom.Threshold | 0.5 | 0.5 |
Bloom.Clamp | 2 | 2 |
* Post-processing is applied to PC build only.
Snowman's Toy Factory - Toy Toy Factory
Hustle'n'bustle | Excitement in motion | |
---|---|---|
Environment | ||
Color | 0, 96, 160 | 0, 96, 160 |
Baked Directional Light | ||
Color | 255, 255, 255 | 255, 255, 255 |
Intensity | 0.8 | 0.8 |
Indirect Multiplier | 1 | 1 |
* Post-processing is applied to PC build only.